Each piece of gear (weapon or armor) can have up to 10 enchantments. Enchantments cannot be removed or changed once added. They can provide stat buffs, passive skills, or any number of positive effects. Enchantments are added to items using Enchanting Books. Each book will add a specific enchantment to the item. Any player can add Enchanting Books to items with no skill/stat restrictions but creating the books is a unique process.

How to create Enchanting Books

Players use their Enchanting Skill to combine 3 different materials to create Enchanting Books. Players can heavily influence which enchantment they create but never 100% decide what they get. A combination of Enchanting Skill, player knowledge, and quality of items used in crafting decides the enchantment and power.

Crafting Basics

Combine an Arcane Book with an Item Blueprint and an Essence to create one Enchanting Book. This book can then be used by any player to add one specific enchantment of a certain power to their item. Books can be traded or sold to allow for a profitable Enchanting Skill.

Arcane Book

Arcane Books are crafted using wood and essence and there are 5 tiers of books. Higher tier books require higher tier materials. Wood comes from the Woodcutting Skill and the essence from Combat and Dungeons.

Higher tier Arcane Books unlock more possible Enchantment options during the Enchantment crafting. For example, some enchantments are only possible with a tier 3 book. Now since the list of possible enchantments grows with each tier, this also means that some enchantments have higher odds using lower tier books.

For example, an enchantment that unlocks with a tier 3 book has the best odds with a tier 3 book. Tier 4 and 5 books, have more options so players are less likely to get that exact enchantment. This is one part where player knowledge helps to efficiently craft specific enchantments. Players should be able to be "Full Time Enchanters" with the knowledge to craft any specific enchantments while being most efficient with their resources.

Item Blueprint

The item blueprint decides which type of item the final enchantment will work with.

For example, using a Dagger Blueprint will guarantee that the enchantment can be applied to any Dagger. Blueprints are acquired by Studying items. "Studying" an item destroys the item but rewards the player with Repair Scrap and Blueprints. The blueprints will always match the type of the item studied.

The rarity of the item determines the number of blueprints received. Rarity (common, uncommon, rare, epic, legendary, mythic) of an item is set during crafting and can never be changed. Rarity is also completely random with no way to adjust the odds for any craft. The purpose of this is to create value for even low level crafters who manage to craft a rare (but low level weapon). For example, a level 5 weaponsmith crafts a basic tier 1 dagger and receives a Level 6 Legendary Dagger. The level 6 is fairly low so the stats will be low for damage and probably not worth much for Combat but the Legendary rarity means this Dagger is very valuable to Study and receive many blueprints and repair scrap.


Essence comes in 5 tiers and is always dropped by players killing mobs and bosses. Specific mobs will only drop 1 type of essence so players will know who to focus while they're looking for a specific essence. Higher difficulty mobs generally drop higher tier essence. The essence takes the final list of possible enchantments from the Arcane Book and Item Blueprint and influences the selection process. The selection values will never be shared so it's up to players to figure out which essence has higher odds for which enchantments. Basically, this is the secret sauce that allows players to influence the selection process.

Player Knowledge

It's up to players to work together or individually to discover the recipe combinations that leads to the best odds for the enchantment they want. Over time, we can see groups of players sharing information with each other or even Factions of Enchanters closely guarding their secret formulas they've perfected over hundreds or thousands of crafts.

Enchanting Skill

The Enchanting Skill is also a part of the final calculation. It has a big impact on the power of the enchantment after it's been selected. So player knowledge and the ability to collect the required materials mostly decides which enchantment is selected but the power is heavily influenced by the Enchanting Skill. This skill increases every time an enchantment is crafted.


Crafting Enchanting Books requires several skills (Woodcutting, Woodworking, Farming, Enchanting, Combat, Weaponsmithing/Armoring) so the final products will be valuable and drive lots of economic activity. It's very likely that several players will work together during the entire process. All of the base materials can be bought/sold in the Trading Market to support the sales volume of materials from all these skills.

Players are able to focus on gathering and leveling all these skills to allow themselves to craft enchantments from start to finish or they can simply buy the required materials and invest all of their time in learning the best combinations to create the most profitable enchantments.

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